CASE STUDY | UX strategy, Prototyping, AR interface

Time
4 weeks
MY ROLE
End-to-end research and design
Tool
Figma, After effect, Cinema4D
Advisor
Dominic Poon
Wait time in the gate area affects the overall satisfaction of the airport experience.
Passengers find the wait time unpleasant, draining, and purposeless experience.



Discover hidden quests
Discover quests using two modes: an interactive 3D map and an AR lens, which transforms the ordinary airport into an adventurous setting.
Each type of quest is represented by a distinct icon and color.


Solve quests,
explore the airport
Quests invite users to solve location-based tasks using AR and geofence technology.
Quest options vary including single-player challenges, group competitions, and play times ranging from 5 minutes to 30 minutes.

Quest case 1: Sponsored quest
Explore the airport by solving location-based tasks and have the potential to win prizes. Businesses can generate a memorable and effective marketing campaign with high engagement.

Quest case 2: Group quest
Form groups for collaborative quest solving or competitive gameplay.

Safe near gate time,
always ensured
Check the remaining boarding time, distance from the gate, and receive directions back to the gate at any time, at every stage .


Ai-generated mood board
I utilized Dall-E to create a mood board as a guide for crafting the 3D map, showing the desired theme.
AR / location-base game study
I researched AR and location-based games to gain insight into their game logic and UI.

