Time
10 weeks (Fall 2022)
My role
End to end research and design
Tool
Figma
Advisors
Gregory Siegal, Spencer Schimel
Problem
TikTok consumption lacks clear purpose and end point
This causes users to have a vicious cycle of emotional fatigue and difficulties in managing screen time. This can lead users to leave the platform with dissatisfaction.
Solution
Personal viewing session with tangible beginning and end point
Design solution overview
TikTok is by far the most addictive social media.
TikTok’s largest demographic, Age 16 - 25 users are the most prone to get negative impact.
Defined problem statement
Key insights
Current product audit & competitor analysis
I analyzed TikTok's in-app screen time management features and third-party productivity apps.
User survey & Affinity diagram
SURVEY HIGHLIGHTS
TikTok usage can be categorized as : entertainment, escape, Info, social interaction, and self- expression seeking.
Info seeking users’ behavior aligns with that of active users.